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	<title>Comments on: Enable Radius Snap</title>
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	<link>http://blog.121pcs.com/enable-radius-snap.html</link>
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		<title>By: Scott</title>
		<link>http://blog.121pcs.com/enable-radius-snap.html/comment-page-1#comment-76</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Fri, 22 Sep 2006 20:38:00 +0000</pubDate>
		<guid isPermaLink="false">http://blog.121pcs.com/?p=130#comment-76</guid>
		<description>Exactly.  From &quot;Help:&quot;  The snap value is based on zero. For example, if the current radius is 150.5 and the radius snap value is 10, when you grip edit the alignment to the next highest radius the radius value is 160, not 160.5.</description>
		<content:encoded><![CDATA[<p>Exactly.  From &#8220;Help:&#8221;  The snap value is based on zero. For example, if the current radius is 150.5 and the radius snap value is 10, when you grip edit the alignment to the next highest radius the radius value is 160, not 160.5.</p>
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		<title>By: Nick Zeeben</title>
		<link>http://blog.121pcs.com/enable-radius-snap.html/comment-page-1#comment-75</link>
		<dc:creator>Nick Zeeben</dc:creator>
		<pubDate>Fri, 22 Sep 2006 20:34:00 +0000</pubDate>
		<guid isPermaLink="false">http://blog.121pcs.com/?p=130#comment-75</guid>
		<description>The only thing to watch for with snap radius is that it builds from zero.  So if your existing curve was set to say 165 and your snap radius set to 10, the first snap distances would be 160 or 170, then in increments of 10.  Just something to watch for.&lt;br/&gt;Nick</description>
		<content:encoded><![CDATA[<p>The only thing to watch for with snap radius is that it builds from zero.  So if your existing curve was set to say 165 and your snap radius set to 10, the first snap distances would be 160 or 170, then in increments of 10.  Just something to watch for.<br />Nick</p>
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